Latest topics
Who is online?
In total there are 9 users online :: 0 Registered, 0 Hidden and 9 Guests None
Most users ever online was 168 on Wed May 15, 2019 6:08 am
Statistics
We have 228 registered usersThe newest registered user is Azazel
Our users have posted a total of 5316 messages in 1471 subjects
#106 - Pariah
Page 1 of 1
#106 - Pariah
PARIAH
Name: Pariah
Aliases: Trooper, Modern Soldier, Spaec Marnies
Sphere: The Great Undercroft
Tier: Regular
Picture:
- Spoiler:
Abilities: Modernised armour, a slew of Soul Energy-powered gadgets, and typically armed to the teeth with everything from rifles to pistols and even down to plasma-edged knives as an absolute last resort, the Pariah is one of the Demons' more up to date. However, in Inferis, this counts for much less; and though the Pariah is still a deadly enemy, the fact that it's flimsy and slightly less capable in close-combat than most shines through.
Typically loud and fast in their oncoming and dispatched in squadrons of three or five, the Pariahs open fire with anything from plasma rifles to shotguns - versatile for the specific operations - on their enemies, sprinting around and finding cover as best they can. However, their armour, whilst offering good protection against natural hazards and ranged projectiles, at close-combat falters swiftly after a single hit and will cause them to fall. Essentially: they are the rapid-fire expendable glass cannons of the Undercroft.
Their visors and communication systems allow a group of Pariahs to work intelligently and tactically for the good of the team, and they tend to speak both fluent Demonic and English, making them nearer the smarter end of the spectrum, low defense ability, and expendable nature is a trade-off for their versatility and apparent use in many situations.
Miscellaneous Notes: - Normally dispatched in balanced squads. A three-man Pariah squadron will typically all be fitted with mid-range assault rifles, whereas a five-man typically has a versatile grouping, one with a heavy weapon (explosive typically), one with a long-range weapon, one with a close-range weapon, and two with assault rifles. All tend to have flashbang grenades, plasma-charged ion pistols, and plasma-edged combat knives.
- Above typical aptitude when against mechanical or autonomous enemies, be they full or partially so.
- Colour-coded dependent upon weapon. Heavy units take a red tint to their armour. Snipers take a teal tint. CQB specialists take a gold tint. Regular assault rifle users take the standard white armour.
Lazarus Carter- RISING CRESCENDO
(Founder) - Posts : 979
Join date : 2013-04-18
Age : 28
Location : Washington D.C. or London
Case File
Power Level: 3
Character Faction: Nephilim
Player: Ross
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
Sat Dec 14, 2013 7:14 am by Guest
» Dav'Ris: A Fantasy World RP
Fri Dec 13, 2013 5:29 am by Sovay
» Fingers crossed
Wed Dec 11, 2013 12:31 am by Azazel
» Soul Eater DOOD
Mon Dec 09, 2013 4:08 pm by Guest
» Ninpocho Chronicles
Sun Dec 08, 2013 6:58 am by Guest
» Defiance In Truth [LGBT Community In New York]
Thu Dec 05, 2013 1:46 pm by Guest
» Devil's Dalliance - An Animanga Supernatural RP
Wed Dec 04, 2013 10:35 am by Guest
» Naruto: Tales of the Shinobi
Mon Dec 02, 2013 6:31 am by Guest
» Four Beats To Madness
Mon Dec 02, 2013 5:32 am by Guest