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Murazar's Weapons and Suit

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Murazar's Weapons and Suit Empty Murazar's Weapons and Suit

Post by Murazar Dauthi Mon Jul 29, 2013 3:17 pm

DOSSIER: WEAPONRY AND EQUIPMENT

Murazar's Weapons and Suit Wwkms6 Murazar's Weapons and Suit Wwkms6Murazar's Weapons and Suit Wwkms6
”Silence has Fallen.”

NAME:
-Termination
-Assault Rifle
-Pistol

TYPE:
- Armor suit
- Heckler & Koch HK416
- Glock 19

IMAGE:
Spoiler:

DESCRIPTION:
1.  The Termination Suit was made for Stealth primarily and Direct Contact second. Reverse- engineered from studied Inferis demons deceased bodies the suit's unique Artificial muscle fibers (AKA Fibryl). Is “programmed” for a two purposes Stealth and Combat. The suit is one of many leading projects of the Templar order  to drastically enhance stealth, combat and physical performance, allowing the operator to execute otherwise impossible feats to the average soldier in the battlefield. This is permitted through the suit's ability to adapt and absorb energy in its many myriad forms ranging from heat, solar, some radiation, electricity and through carbon released by carrion (biologically dead corpses). This suit are one of the pinnacle pieces of technology, and one of the most technologically advanced piece of equipment within Templar hands.  The suit however has only full-filled the stealth objective admirably, the combat objective with minimal success and the physical aspect with serious health risks from exposure to lengthy usage.

Materials that compose the suit are as follows; neoprene, Fibryl Cut-Tex ultra high cut resistant fabric and thin layers of titanium plating in certain areas, the Termination suit is light enough to keep from impeding the natural range of motion, yet strong enough to survive bladed (Capable of turning away a several armed humans with knives.), blunt force (An few humans with sledgehammers.) and some kinetic attacks with consequently sustaining damage. But this doesn't come without its weaknesses. While the suit is somewhat resistant to ballistics, blades and flames, it is still highly vulnerable to extreme freezing temperatures, prolonged direct radiation contact and Inferis combat scenarios. It is meant for short to moderate length missions, stealth missions and short term combat.  Primarily because the suit is designed from Inferis research and has demonic origins. The suit actually changes subtly, nothing overtly visual. The suit actually becomes more durable and adds extra newtons of force to everything the wielder does. The operator runs slightly faster, hits slightly harder, etcetera. Everything a subtle improvement to the operators vitality.  This however has a downside, demons have a easier time of rending, smashing or generally destroying the armor than humans would. The suit has to overcompensate against the Inferis environment since it is adapted to Earth's environment. Other supernatural forces don't have as much of an advantage as demons do against the armor, but still have a larger advantage than if it was fought on Earth.

The Titanium protects the wearer from forces which could potentially damage or degrade the performance of the wearer (such as water, as well as chemicals and radiation) from leaking into the suit and harming the operator. This is accomplished by using Titanium locking points which hold separate Fibryl cables together, creating a tight seal. The Titanium also provides kinetic and energetic damage resistance in high-wear zones on the Termination suit (such as the knees, elbows, fingertips, boots, and knuckles).

The Titanium is further reinforced with platinum at its insertion points (the location where the Titanium intercepts the Fibryl) in order to provide excellent resistance to corrosion and high temperature as well as ensuring electrical output and input is stable. The suit has a special defrosting function. If the suit does somehow get frozen, the user of the suit can initiate the defrosting device and the suit of armor will be fully capable of movement again after defrost is complete. (Unless he’s in a block of ice, that may take a very long time). It will also maintain body temperature if it detects critically suboptimal temperatures in the surrounding environment.

The Termination suit also improves upon data collection technology. The Termination suit uses its own Semiautonomous Enhanced Combat Ops: Neuro-integration Delivery AI (SECOND) which is powered by a parasitic blood-glucose infusion and an electrolytic microstack. The non-sentient chip runs at 1.5 BIPS and instantly integrates remote telemetry and first-person input from up to 6,000 distinct channels (ranging from full spectrum EM to acoustic, barometric, and pheromonal) presenting clear, concise tactical summaries via an interface integrated directly in the visual cortex. It can also take over the operator's purely autonomic and regulatory functions in the event of somatic damage. One of the Termination suits's most innovative features, however, is it's ability to not only monitor the physical and neurological state of the soldier, but to actually optimize them. SECOND continuously regulates dopamine, lactic acid, and corticosteroid levels, anticipates and counteracts debilitating stress and fatigue reactions. The suit also actively augments and maintains the wearer's adrenaline, GABA, and tricyclic levels. It should be noted however that prolonged exposure to agonistic neuroinhibitors can result in long-term damage to metabolic systems, irreparable neurological damage, full body atrophied muscles and confused levels of chemical outputs by organs and glands that destabilizes the body’s system. As such the suit can only be worn for short to moderate length missions or else the body’s own system upon exiting the suit becomes a serious to lethal health hazard.

The suit also incorporates its own communications equipment, allowing for hands-free voice and/or video communications over a wide range of frequencies.  The suit has several magnetic holsters on the it (Outer Thighs, Hip and back) for weapons storage and equipment management. Also there are built ammo pouches to carry large amounts of munitions and some explosive devices that suit operators may require for use in hostile areas of operation. The suit is capable of recording audiovisual and environmental data, allowing the user to document whatever circumstances they encounter.

The suit’s previous prototype version had two modes, which have been now combined into a singular mode. The Fibryl fibers on the suit's surface dynamically scan the surrounding area and feed it onto the suit skin in full depth, cloaking the wearer, in addition to suppressing almost any sounds made by wearer movement. (Even farts) It will instantaneously drain all of the user's available energy if the user performs a shot from a firearm; however, if the user fires a suppressed firearm, this amount is lessened. As such, it is advised to only commit to combat with firearms when in a situation where the user can finish combat quickly. The suit will temporarily deactivate the cloak matrix if the wearer shoots an enemy, picks up an object larger than a cinder block or has been hit with sufficient kinetic energy (Such as a bullet) that disables to suits stealth system (The suit automatically re-engages the stealth system afterward unless the operator is engaging with firearms). However, the suit doesn't completely cloak the wearer; a closer look reveals that something is refracting the light on the area the suit covers. The Nano suit will refect light from its surroundings forming a refraction. The suit can maintain stealth operation for days if the suit is in maximum efficiency and not degraded by maintaining operator safety against extreme temperatures, direct combat and/or deactivation and reactivation of the suits stealth system.

The suit allows for efficient streaming of vast amounts of battlefield information. The wearer can pick out items of importance, such as corpses, weapons, ammo, conduits, consoles, navigation points and the like, and scan them for details. As well as 'tag' enemies to track them as they traverse the environment. This mode also filters out ambient noises and enhances sensory perception, so that the wearer may pick up on conversations or oddity’s occurring in the vicinity.
By using energy at approximately the same rate as when cloaked and standing still, thie suit can use Thermal and Night vision effectively. When activated, everything turns greyscale, save for heat sources and points of importance, which turn the same color they would with standard thermal vision (including Demons). It also emulates night vision by evening out the visual highs and lows to make everything a uniform brightness. This is significantly improved over the normal thermal and night vision equipment used by military and agency’s across the globe.

Lastly, the suit has both a Defibrillator: This is a function that can be activated to revive the operator when the operator enters cardiac arrest. If a operator takes damage that pierces the suit, the suit will compress and constrict the areas blood flow to stop blood loss. Epinephrine is instantly injected into the operator to keep them going and stop pain. After combat has subsided and the epinephrine also subsided, Morphine is injected in small increments to stem pain and keep the user going until proper medical treatment can take place.

Secondly, the Rebreather: This is a function automatically activated by the suit when it is submerged in water (Or when oxygen is otherwise unavailable). The rebreather provides the wearer with breathable oxygen. It is capable of recycling exhaled carbon dioxide back into oxygen, and can also utilize the process of hydrolysis to break apart water molecules into hydrogen and oxygen, using the hydrogen to help power the suit, and giving the oxygen to the wearer to be inhaled. The process of recycling and breaking apart water molecules only works at a 60% rate and filters out the 40%. This process allows the user to stay underwater or without direct oxygen flow for extreme extended periods of time, but not indefinitely.  (Around two days if the user is breathing evenly.)

(Essentially, its an awesome suit. If I get into a all out fight without cover or concealment i’m screwed.)

2.   The Heckler & Koch HK416 is an assault rifle designed and manufactured by Heckler & Koch. The HK416 is the preferred assault rifle that Murazar uses when he has to as he was trained and has muscle memory from use with the similar M16 and M4 assault rifles. From his prior experience he can shoot accurately, reload and other movements with the HK416. Murazar is a more dangerous with this particular weapon than any other.

3.  The Glock 19 is murazar’s preferred pistol. A standard 15 rounds with a light weight slim profile and no safety to worry about flicking on and off. It makes it a dangerous and very accurate tool that is his preferred sidearm. He rarely uses it, but loves it all the same as does the rest of the world as Glock pistols in general have become the company's most profitable line of products, commanding 65% of the market share of handguns for United States law enforcement agencies alone.


Last edited by Murazar Dauthi on Sat Aug 03, 2013 10:51 am; edited 4 times in total
Murazar Dauthi
Murazar Dauthi
MISDIRECTION & STEALTH

Posts : 12
Join date : 2013-07-15

Case File
Power Level: 1
Character Faction: Templars
Player: Mura

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Murazar's Weapons and Suit Empty Re: Murazar's Weapons and Suit

Post by Lazarus Carter Tue Jul 30, 2013 5:56 am

REVISE

1] Terminator Armour: So, as a summary, it's:

- Resistant to ballistics, bladed and blunt force
- Able to camouflage itself
- A data-collecting device
- Able to absorb the nearby source of energy
- Given both thermal and night-vision (and apparently soul energy vision as well, if it can see Demons)
- Suppresses all sound nearby
- Maintains his biological and chemical makeup
- Built in defibrillator and rebreather

Correct me if I'm missing anything.

As it is this suit is, whilst probably capable to at least be prototyped through Templar tech, I'm going to ask you to heavily revise it. You can keep the rebreather and defibrillator, as well as the battlefield info stream and the scanners/data collectors, all of that auxiliary crap.

At the end of the day I'm going to ask you to specialise. Stealth or combat. Because at the moment, whilst it seems like it wouldn't last in long-term RANGED combat, hand-to-hand with close-combat you'd be doing fine.

Additionally, if your clones all get this armour too, you've got an army of close-range elites.

Pick one or the other. Stealth or combat. And respecialise. Or keep both, and massively tone it down. I love the concept - you've just got to do something about the fact that it's borderline very OP.
Lazarus Carter
Lazarus Carter
RISING CRESCENDO
(Founder)

Posts : 979
Join date : 2013-04-18
Age : 28
Location : Washington D.C. or London

Case File
Power Level: 3
Character Faction: Nephilim
Player: Ross

https://deusmortuus.rpg-board.net

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Murazar's Weapons and Suit Empty Re: Murazar's Weapons and Suit

Post by Murazar Dauthi Thu Aug 01, 2013 3:13 pm

Alright I left the stealth as the "specialization" until later when the suit can be modified and retrofitted to have different models or modes or whatnot for all out combat. The combat part has been severely reduced so that he could go on a mission on Earth and survive a close combat experience, but be hard-pressed to survive even a minor encounter in Inferis alone.

By the way, I have little to no intention on having the Illusions actually participate in combat via hand-to-hand or ranged. Just so you know that i'm not raising evil super soldiers under my command. ^.^
Murazar Dauthi
Murazar Dauthi
MISDIRECTION & STEALTH

Posts : 12
Join date : 2013-07-15

Case File
Power Level: 1
Character Faction: Templars
Player: Mura

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Murazar's Weapons and Suit Empty Re: Murazar's Weapons and Suit

Post by Lazarus Carter Thu Aug 01, 2013 10:41 pm

REVISE


Excellent. One final part; you might want to alter the "non-Demon resistance" to apply to anything vaguely Demonic or supernatural in origin. Angelic forces too, Demon Hunter evocations, Ritualist amalgams/IMs...
Lazarus Carter
Lazarus Carter
RISING CRESCENDO
(Founder)

Posts : 979
Join date : 2013-04-18
Age : 28
Location : Washington D.C. or London

Case File
Power Level: 3
Character Faction: Nephilim
Player: Ross

https://deusmortuus.rpg-board.net

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Murazar's Weapons and Suit Empty Re: Murazar's Weapons and Suit

Post by Murazar Dauthi Fri Aug 02, 2013 11:02 am

Alright i'm assuming that protection against anything demonic would also sort of cover evocations, amalgams, etcetera. On that note, while I revised it to be capable of fighting a demon or other supernatural opponent one-on-one. More than one would require either teamwork or escape.

However anything Angelic, i'll add in when anything more than Lucifer becomes more common to fight against. I don't exactly foresee him challenging Lucifer.

I can of course modify his suit every level and change accordingly to how he fights or others fighting him.
Murazar Dauthi
Murazar Dauthi
MISDIRECTION & STEALTH

Posts : 12
Join date : 2013-07-15

Case File
Power Level: 1
Character Faction: Templars
Player: Mura

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Murazar's Weapons and Suit Empty Re: Murazar's Weapons and Suit

Post by Lazarus Carter Fri Aug 02, 2013 11:39 am

Don't assume. Put it in.

Angelic as in Angels, which are being introduced as new character types. Not Lucifer. >_>
Lazarus Carter
Lazarus Carter
RISING CRESCENDO
(Founder)

Posts : 979
Join date : 2013-04-18
Age : 28
Location : Washington D.C. or London

Case File
Power Level: 3
Character Faction: Nephilim
Player: Ross

https://deusmortuus.rpg-board.net

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Murazar's Weapons and Suit Empty Re: Murazar's Weapons and Suit

Post by Lazarus Carter Sat Aug 03, 2013 11:04 am

APPROVED

Grumble grumble. Don't abuse this.
Lazarus Carter
Lazarus Carter
RISING CRESCENDO
(Founder)

Posts : 979
Join date : 2013-04-18
Age : 28
Location : Washington D.C. or London

Case File
Power Level: 3
Character Faction: Nephilim
Player: Ross

https://deusmortuus.rpg-board.net

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