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Seishin's Augments

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Seishin's Augments  Empty Seishin's Augments

Post by Seishin Akanami Mon Jul 22, 2013 8:01 am

DOSSIER: TEMPLAR AUGMENTS

Seishin's Augments  Wwkms6 Seishin's Augments  Wwkms6Seishin's Augments  Wwkms6
”Even a sliver of iron can puncture the hull of a ship, given enough force.”

NAME:
- EMW 5 "Inferal Ferrous Direction" Module
- Electro Magnetic Rail Induced Movement module

LEVEL:
- 1
-2

TYPE:
- Magnetokinesis
- High Speed movement
FORM:
- the augment is in the form of a tube running along Seishin's spine that glows neon blue in Inferis. The tube rests inside a plate grafted to his nervous system and skin.
It takes up most of his back. The semi circle indicates the stability of the magnetic field while the tubes indicate if soul energy is present.

-An addition to Seishin's EMW 5 augment, this augment comes in the form of a pair of kevlar and polymer boots that extend to below the knee. They are synthetic black with yellow trimming, which glows neon yellow when active.

Spoiler:

OVERVIEW:
- This augment gives the bearer the use of a magnetic field to manipulate blessed iron shavings created through Templar experimentation. Originally conceved during the end of the Vietnam war, the augment gives the user magnetic control of iron powder that is on his person to attack the enemy. Whether it to be to stab or slash, cover himself with a layer for protection, the user can form many lethal and useful shapes with magnetism and use it to strike the enemy. I.E. a large lance to pierce an enemy or tendrils to ensnare an opponent. The users range comes out to 250 meters. The sands magnetic properties allow the iron to be nigh invincible to conventional attacks such as bullets and blades. Seishin can control upwards of to 300 pounds of dust, the implant in his body facilitating the creation of iron from his own blood. The augment gives him a 50x increase of iron in the blood stream when active in inferis. This would be extremely fatal, but the augment removes the iron to healthy levels and immediately brings the iron out for use when commanded by his central nervous system. This allows for the use of immense volumes of powder at will, though Seishin normally comments on how lightheaded long term use can make him. The main weakness is most liquid based abilities will cause the powder to clump. While still manipulative, the forma the powder can take and speed is reduced. Seishin is only limited by his imagination, and the powder can react faster than a human.

- this augment utilizes and compacts rail physics down to movement. This module works in tandem with the EMW 5 in that the EMW 5 can deploy up to 15 ferromagnetic rods across a 15 meter radius. These rods induce a magnetic field which allows the boots to use soul energy to travel to any one rod. This allows for immense speed to the point short range teleportation, using the strong magnetic force between the boots and the rod to attain extremely high movements, and the travel time between any given rod in range is almost instantaneous. However, this augment will be depleted after each use, and generally requires 2 posts to gain enough energy for a transfer.


Last edited by Seishin Akanami on Fri Aug 16, 2013 12:54 pm; edited 3 times in total
Seishin Akanami
Seishin Akanami
FERROUS FORCE

Posts : 60
Join date : 2013-07-16

Case File
Power Level: 2
Character Faction: Templars
Player: Shinku

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Seishin's Augments  Empty Re: Seishin's Augments

Post by Lazarus Carter Mon Jul 22, 2013 8:50 am

REVISE

1] Image: if there's one in there, it's broken, if there's not, remove the whole section.
Lazarus Carter
Lazarus Carter
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(Founder)

Posts : 979
Join date : 2013-04-18
Age : 28
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Case File
Power Level: 3
Character Faction: Nephilim
Player: Ross

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Post by Seishin Akanami Mon Jul 22, 2013 9:02 am

Fixed lol
Seishin Akanami
Seishin Akanami
FERROUS FORCE

Posts : 60
Join date : 2013-07-16

Case File
Power Level: 2
Character Faction: Templars
Player: Shinku

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Post by Lazarus Carter Wed Jul 24, 2013 4:48 am

APPROVED
Lazarus Carter
Lazarus Carter
RISING CRESCENDO
(Founder)

Posts : 979
Join date : 2013-04-18
Age : 28
Location : Washington D.C. or London

Case File
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Post by Alice the Chopper Tue Aug 06, 2013 12:07 pm

Moved at Shinku's request. Revamp archive date August 15th.
Alice the Chopper
Alice the Chopper
SIDESHOW HORROR
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Posts : 258
Join date : 2013-04-29
Location : Johannesburger

Case File
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Post by Seishin Akanami Tue Aug 06, 2013 12:19 pm

Ready for checking. Please let me know what needs to be changed
Seishin Akanami
Seishin Akanami
FERROUS FORCE

Posts : 60
Join date : 2013-07-16

Case File
Power Level: 2
Character Faction: Templars
Player: Shinku

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Post by Alice the Chopper Tue Aug 06, 2013 12:25 pm

Approved!
Alice the Chopper
Alice the Chopper
SIDESHOW HORROR
(Admin)

Posts : 258
Join date : 2013-04-29
Location : Johannesburger

Case File
Power Level: 3
Character Faction: Red Love/Hell Princes
Player: Al

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Post by Seishin Akanami Fri Aug 16, 2013 12:57 pm

Ready for level up evaluation on this one.
Seishin Akanami
Seishin Akanami
FERROUS FORCE

Posts : 60
Join date : 2013-07-16

Case File
Power Level: 2
Character Faction: Templars
Player: Shinku

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Post by Lazarus Carter Fri Aug 16, 2013 11:40 pm

APPROVED
Lazarus Carter
Lazarus Carter
RISING CRESCENDO
(Founder)

Posts : 979
Join date : 2013-04-18
Age : 28
Location : Washington D.C. or London

Case File
Power Level: 3
Character Faction: Nephilim
Player: Ross

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